#ifndef CGOOMBA_H
#define CGOOMBA_H

#include "enemy.h"

class cGoomba : public cEnemy
{
public:
	cGoomba(int x, int y);
	~cGoomba(){}
	static void initGOOMBA();
	virtual void headbang();
	virtual void draw();
	virtual void move(float dt, cPlayer* mario);
	virtual void collisionWithOthers(NpcItem* sprite);
	static SDL_Surface * GOOMBA_SURFACE[3];
};

#endif